Baseball

Throwing by the Numbers: An analytical take on the art of pitching by Guest User

Pitching philosophy in baseball has long been a game of conventional wisdom. This philosophy always seemed to make sense as the lower the pitch, the easier it is to swing over the top and hit it on the ground. As more data has become available in recent years, batters have started to adjust. As the MLB’s data-driven pitcher/batter pendulum constantly swings in response to such change, one must wonder how traditional attitudes towards fastball locations affect the modern-day MLB pitcher. In QSAO’s latest series of articles, analysts Nic Osanic takes a deeper look into the art of pitching.

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Major League Baseball capacity rates: Analyzing fan attendance using panel data by Guest User

By Cody Smith and Patrick Mills

A note from the article’s editor (Anthony Turgelis): This article will read somewhat differently from the rest of our content, as this was a detailed final project for a 4th year Applied Econometrics course at Queen’s. I hope you enjoy the format, as it is more typical for analytics research projects.

Introduction

            Major League Baseball has been recognized as a staple of American culture since its inception in 1869. Over generations, the League has transformed from humble beginnings into an organization with 30 franchises over North America each playing 182 games per season. This period has seen franchises experience different levels of success when attempting to attract fans to games, and this variation has drawn the attention of many Economists looking for an answer as to why. Ahn and Lee (2014) found that from 1904-1957, fans were captivated by teams with the most winning record. This period was followed by a change in preference which Ahn and Lee identified as a desire for competitive games (1958-2012). Now, in the modern era, sports fans have a variety of professional sports to watch, as well as the ability to follow and support teams from a distance thanks to increased media coverage and reduced costs of transportation. Similar to how companies in retail rely on branding to differentiate themselves and attract customers, it is likely that branding will become increasingly important for MLB franchises as they compete with a growing number of substitute franchises across sports to attract people to fill seats at games.  This paper will examine the effect of Brand Equity Value (BEV) on capacity rates across MLB franchises. Our computation of BEV will be explained in our description of data. If the relation between BEV and capacity rates is found to be statistically significant, it could have major implications as it would provide compelling evidence of a new shift in fan preferences. Franchises would have to choose how to market themselves to stimulate interest among local and distant baseball fan bases alike. Evidence for a shift in fan preferences would also provide considerations for the MLB when creating policy to promote and protect the league’s growth and popularity.

            The remainder of this paper will be structured as follows: The second section will provide a commentary on existing literature discussing factors of MLB attendance. The third section will describe from where the data used in this paper as well as provide further explanation of BEV. The fourth section will explain the empirical model used in our regression analysis, as well as why it was chosen. The fifth section will present our regression tables as well as a commentary on the results. Finally, the sixth section will conclude with a summary of this papers findings as well as the importance and implications of these results.

Literature Review

Economists have published a collection of articles speculating over the key determinants of attendance for Major League Baseball franchises. Nesbit and King (2012) released a report finding that fans who play fantasy baseball are more likely to attend games, while Mittelhammer, Fort, et al., (2007), found increasing proximity between teams had an adverse effect on attendance in accordance with Hotelling’s model that consumers buy goods from the closest supplier. Ahn and Lee (2014) concluded that in earlier years of baseball (1904-1957) fans had been drawn to teams with winning records – the better the record, the higher the turnout – before a new era of baseball (1958-2012), saw fans who were drawn to games based on uncertainty of outcome, size and quality of the stadium as well as the playing styles of the teams. Throughout the literature however, one overarching determinant became reoccurring: the maintenance of a competitive balance in the league. Berri and Schmidt (2001) investigated this matter and concluded that as the league became more competitive, attendance could be expected to increase. Lemke, Leonard, et al. (2010), who attempted to establish a relation between promotions and giveaways in small and large markets on attendance, found competitive balance to be a significant factor of attendance. Ahn and Lee (2014), reached the same conclusion as well. Economists approaching the subject seem to agree that competitive balance is essential to the interest of fans as well as the financial health of the league. Lee (2016), showed that fans consider characteristics of home and away teams when making attendance decisions. In the same report, Lee also hypothesized that modern era baseball fans had less incentives to cheer for the home team, citing development of media and greater access to information, mobility in residence and reduced transportation costs as factors that would allow fans to pick and choose a team they wanted to support, rather than teams in close proximity. While this is still consistent with competitive balance, if true, previous methods of incentivizing local fans to attend games would prove to be less efficient.

Description of Data

            The primary data that was utilized in our regression model was obtained from ESPN, Sports Reference, Statistics Canada, Statista and the United States Census Bureau. Supplementary information used from Boston Globe Media Partners examined MLB ticket prices, and this paper took data presented by Forbes Media to establish franchise valuations. Data from ESPN and Sports Reference provided information on stadium capacity rates, strength of schedule, win rate over .500, estimated payroll, homeruns per game, and pace of games. The United States Census Bureau and Statistics Canada data pools were used to establish the demographic parameters of population and median household income. Data from Statista was referenced to establish ticket prices. We also took into consideration the addition of professional sports teams to cities with MLB franchises by including a dummy variable. If these arriving franchises were a part of a big four league (NHL, NFL, NBA, MLB), the existing MLB franchise was given a value of 1, while MLB teams in cities that did not gain a professional team were given a value of 0. Those that lost a franchise were given a value of -1. We also assigned a dummy variable to account for MLB franchises that moved into a new stadium over the period of examination. Teams that moved were assigned a value of 1 while teams that did not were assigned a value of 0. It is important to note that this is a potential source of error in our paper as teams who moved from a larger stadium to a smaller stadium will have experienced an increase in stadium capacity rate without a real increase in game attendance. Data from these sources was used to collect relevant information from all 30 MLB teams in the years 2008 and 2018, with a total of 60 observations.

Our primary measure deals with the evaluation of brand equity and is represented by the variable BEV. To accurately quantitate this qualitative statistic, we standardized four separate variables and used the average of the values to compute each franchises BEV statistic. As we only took data from separate two years, it was only possible to determine the effect of BEV in 2018. These four variables used for our BEV statistic are as follows:

 

1.      Market share – Presence in the market (2018 season)

a.       % of market share per team

b.      Individual team valuation/Sum of MLB team total valuation

2.      Transaction value – Price offered for service (2018 season)

a.       Average ticket prices/team

3.      Success generation – Team performance change (2008-2018)

a.       (Win % 2018 season/Win % 2008 season)-1

4.      Growth rate – Team valuation change (2008-2018)

a.       (Team valuation 2018 season/Team valuation 2008 season)-1

Table 1. Definition of Variables

cs1.png

Figure 2. Summary Statistics

cs2.jpg

Empirical Model

            To estimate the determinants of capacity rate, we have chosen to use a panel data regression. To decide between a fixed effects and random effects model, a Hausman test was conducted. After our results yielded Prob>Chi2= > 0.05, we chose to use a random effects GLS regression. This method will allow us to compare common factors of short-run demand to determine capacity rates in our given seasons, 2008 and 2018.

Equation (1) presents our basic empirical model of MLB game attendance:

cs3.PNG

Table 1 included in our description of data provides an explanation for each variable included in our empirical model. Using a random effects model is this instance is useful as the variation across franchises in our model is assumed to be random and uncorrelated with the predictor or independent variables included. Random effects assume that the error term is not correlated with the predictors, and under this assumption a random effects model will produce unbiased estimates of the the coefficients, use all the data available, and produce the smallest standard of error. After running our random effects GLS regression, we ran a simple OLS regression to determine how much of the variation in capacity rates could be explained by our Brand Equity Value variable, BEV, which will serve as our primary parameter of interest.

Results and Discussion

            After running our random effects GLS regression, we found three variables to be statistically significant. They were: estimated payroll for the season, home runs per game and franchise value. Our R-squared was 0.6407, and shows a strong correlation between the effect of the variables on the capacity percentage for MLB teams.

cs4.jpg

After running this regression, we tested our BEV statistic against the 2018 results to determine how much of the effect could be could attributed Brand equity value.

cs5.jpg

We found BEV to be statistically significant, with an R-squared value of 0.5196, meaning that 52% of the change in capacity percentage across MLB franchises can be accounted for by our constructed BEV variable. To the best of our knowledge, this paper is the first Economic evaluation of the effects of Brand Equity on capacity percentage, which is a direct measure of fan demand for a franchise. Our findings from our random effects GLS regression were consistent with existing literature, as estimated payroll, homeruns per game and franchise value have consistently been significant indications of attendance.

Conclusion

            The purpose of this paper was to establish an understanding of the impact of different variables on the capacity rate of MLB franchises. We took a collection of data from the 2008 and 2018 MLB season, as well as corresponding data of demographics and ran a random effects GLS regression, followed by a linear regression to determine how much of the change in capacity rates could be explained by our variable of interest, BEV. We found three variables in our random effects model to be statistically significant: estimated payroll, homeruns per game, and franchise value. Our findings in this regression are consistent with the literature. The results of our linear regression proved our hypothesis that Brand Equity Value plays a statistically significant role in determining capacity rates for franchises across the MLB. These findings are important as they indicate that fan preferences may be changing again, which is an observation that has been made in the literature over different periods. A change in fan preferences will have implications relating to economic and policy decisions as franchises attempt to stimulate fan interest by providing different amenities and incentives to differentiate themselves from the competition. The success of these efforts has implications for the municipalities and regions that generate tax revenue from the operations of these franchises, and could impact future decisions regarding expansion and relocation of MLB franchises.

Advanced Baseball Stats for Casual Baseball Fans by Guest User

By Anthony Turgelis

We’ve all seen Moneyball. If you haven’t seen Moneyball, go see Moneyball, it’s on Netflix. The ‘Moneyball Revolution’ within baseball has shaken up the game, and changed the way that executives in baseball are looking at the game.

This will be an intro to some of the stats, metrics, and concepts that these executives are looking at. The goal here isn’t just to define what these things are, but rather to show how they can be used as tools of evaluation, to confirm the eye-test, or to just enhance the experience of the game. You might even end up sounding smart in front of your friends. When writing this article, I tried to include everything I wish I knew when first diving into the world of baseball analytics.

To avoid boring you with the history of how this Moneyball Revolution came to be, I’ll only drop one name that you should be familiar with - Bill James. Bill can be credited for being the pioneer of statistical analysis within baseball, as in the 1970s he was one of the first to publish this type of work that would be seen by a wide audience. Many people found his work fascinating, and attempted to replicate it, and - to make a long story short - after 30 years of this, the MLB finally took notice and the Moneyball Revolution began.

Concepts/Terms to Know:

The majority of these terms and concepts have been taken from Fangraphs, which is a site to find many advanced baseball stats and analysis. Links on where to find these concepts/stats will be provided.

Fielding Independent Pitching (FIP) - FIP is an adjusted Earned Run Average (ERA, or runs allowed by a pitcher excluding errors) metric that attempts to quantify what a pitcher’s value would be if they stripped out the defense component of the game. FIP assumes that all balls that are hit into play are given league average results on whether they fall for a hit or not. This way, a pitcher is not penalized for having a bad defense behind him, which certainly would affect their pitching results, and their ERA as a result. FIP is considered predictive as it has higher correlations across seasons than ERA, which makes sense considering it measures things that the pitcher can control and not things like defense which can fluctuate by game and by season. It is adjusted so that the league-average FIP is the same as the league-average ERA. This is done so that it can be easily compared to a player’s ERA to see if they are over/under-performing their FIP, and whether there may be any regression available for the player. There are cases of players who can consistently outperform their FIP numbers, such as Marco Estrada who in 2015-16 was elite at inducing weak contact (which can be considered a skill), so FIP assuming league-average results on balls-in-play would likely paint him as less effective than he actually is. On the other hand, his ERA did balloon to 4.98 in 2017 after significantly outperforming his FIP the previous two years, so the regression bug may have actually hit him as well.

FIP can be found on Fangraphs pitcher pages, such as Marco Estrada’s, next to ERA, where you will find his 2017 FIP to be 4.61.

Batting Average on Balls in Play (BABIP) - BABIP is a player’s batting average on only balls that were put into play, and the average is roughly .300 for both hitters and pitchers. The reason why this is a very important stat, is that it tends to stabilize after 800 balls in play. This means that if a player is having a stretch of months (or even a whole year) where they are achieving a much higher/lower BABIP than league average, and their career average, they are likely due for some regression as they have likely been getting lucky/unlucky on the results of the balls they have put into play. It’s worth noting that better hitters will likely have higher BABIPs, and vice-versa, and some players are able to sustain high BABIPs throughout their career without regression. The 2017 Toronto Blue Jays hitters ranked dead last in the entire MLB in BABIP in 2017, which can be seen as a source of optimism that they may achieve better results on their balls in play in 2018.

BABIP can be found on Fangraphs pitcher/batter pages, such as fringe prospect Dwight Smith Jr’s, who rode a .588 BABIP in 2017 to achieve his .370 batting average, which was less impressive and likely luck-driven given his ridiculous BABIP, and so he still earned a demotion and will likely not get an early look to crack the 2018 team.

Hit Probability - To temporarily stray from Fangraphs, Hit Probability is a metric that was introduced by Statcast at the beginning of the 2017 season to estimate the likelihood that a ball-in-play will be a hit, based on its launch angle and exit velocity compared to similarly hit balls in the past. Similarly to FIP, it attempts to negate the effects of defense and the ballpark on players who may have high percentage hits robbed by star outfielders making unlikely plays, or getting credit for many weak hits that likely would not be repeated. I did an analysis on how the 2017 Blue Jays were being affected by luck based on their hit probabilities, and throughout the season I saw players regress to what their averages were expected to be based on their Hit Probability numbers. The most extreme case was Devon Travis who had a cold start but still had high aggregated Hit Probability numbers but who, as the season progressed, positively regressed to the expected level. The quarter season report can be found here, and the mid-season report can be found here.

Hit Probability statistics can be found on Baseball-Savant here, where you can select any game and see the hit probabilities for all balls in play for that game.

Weighted Runs Created + (wRC+) - wRC+ is an attempt to quantify a player’s total offensive output into one total stat, based on the value of their contributions, after park adjustments. It uses the concept of Weighted On Base Average (wOBA) which simply gives the run value of each plate outcome. For example, it finds that triples contribute to runs roughly twice as often as a single, so a triple would be worth double the value of a single in this calculation. After doing this, you can find out the value of runs created by each player’s offensive outputs. wRC+ is a rate statistic, so it is very easy to be used even in smaller samples to see how a hitter has been performing. It is one of the best tools to use when evaluating a hitter’s offensive abilities. The league average wRC+ is 100, and each point above 100 is indicative of one percentage above league-average.

It can be found on the batter pages on Fangraphs, such as Mike Trout’s, who was the 2017 leader at 181 wRC+, beating Aaron Judge by 8 points even with 19 less home runs.

Park Adjustments - No Two Parks are The Same:

To state the obvious, no two MLB ballparks are the same. The most noticeable difference is obviously the different dimensions, but additionally there are many other factors at play such as weather and other environmental factors. As a result, there tend to be plenty of differences in player performance at different parks, and adjustments are calculated to reduce the effects of these parks as best as possible. They typically are separated for left and right-handed batters, since parks are not always symmetrical, they may favour one-sided batters over another.

Colorado’s Coors Field is regarded as the extreme case of a ‘Hitter’s Ballpark’ - hitters tend to generally perform well there due to the high altitude and large outfield so batters can expect more balls in the outfield to fall for hits. Conversely, AT&T Park in San Francisco is regarded as the largest case of a ‘Pitcher’s Ballpark’ due to its high walls and damp air. Rogers Center in Toronto is ranked as the 8th best ballpark for hitters. Four out of five ballparks in the AL East are considered to favour the hitter over the pitcher, so that could be one of the reasons why a team based in Toronto fails to attract premium free agent pitchers.

The War on WAR:

If you only have time to learn about one advanced stat in baseball, Wins Above Replacement (WAR) is the one to go with. WAR is an attempt to quantify the overall value of a player’s contributions into one easy number. It simply could be put as: The number of wins that you can expect your team to add while employing the player, compared to a different player that would be easily acquired from the minor-leagues or a team’s bench.

WAR is a counting stat and is based on what happened, rather than what will happen in the future. If an MVP-calibre player only played 20 games, they may have a lower WAR than many inferior players, due simply to the fact that they didn’t play enough games to accumulate a high WAR total.

Fangraphs goes into more details of what exactly goes into the WAR stat for hitters, but essentially it is the total value of runs that a batter contributes to the team in the areas of: hitting, baserunning, fielding, divided by how many wins a team can be expected to win with those runs added (Runs/Win generally fluctuates by year but is ~10). It is then adjusted by position (For example: CF is much harder to play than 1B, so they are credited accordingly - more here), adjusted by ballpark, and adjusted to consider the ‘Replacement Level’ player and how much more/less valuable that player is to this imaginary player.

For Pitchers, it is much more complicated, so it’s best to outline the two different WAR stats that are most commonly referenced. First, there’s Fangraphs WAR, commonly referred to as fWAR. fWAR uses Fielding Independent Pitching (FIP) during their calculations, instead of ERA. Recall that FIP is generally regarded as a more predictive stat than ERA, so fWAR could be better used as a tool to project future pitching performance. Conversely, Baseball Reference uses ERA when calculating their bWAR stat. ERA is based on what has actually happened, and could be influenced by team defense among other external effects. These effects are variable by game and are out of the pitcher's control, so this should be seen as more of a ‘what happened in the past?’ stat, rather than a ‘what should I expect in the future?’ stat.

Conclusion

I hope that this article has given you an introduction to some tools to enhance your viewership of baseball. These tools were selected as stats that may challenge how the game is traditionally viewed. Player’s are often over/undervalued by fans since traditional metrics such as batting average will never paint the full picture of their contributions. Hopefully the concepts learned today will allow you to form more complete opinions on player’s teams while enjoying the games.

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